“For the very essence of a troll becomes sallow when devoid of love and of truth, which are often the same spiritual element,” Exodus said, gesturing emphatically with one hand as his other trembled against the podium upon which he leaned, projecting his rich voice to the very back of the slim and somewhat stuffy room he had managed to transform into some approximation of a church. The air was made stuffier by the excited breaths of his followers, gathered en masse on benches and below his feet, and he felt sweat or condensation cling to his brow and seep under the bridge of his glasses. “It may not seem readily apparent, but love is the pursuit of truth. Truth is the expression of love. While not inextricably linked, it is improper- or, rather, inadvisable to deny that in the absence these two gleaming facets, life loses its meaning and its justification. One must recognize the relation between truth and love, and their pertinence to life itself.”
Exodus’s sermons were improvised nearly every time he gave them. While he was finding it harder and harder to sift through the dichotomy between what he truly believed and what beliefs he had fabricated for the sake of others, he did find it somewhat amusing that when he stood in front of the slick wooden podium, it truly felt as though a spirit compelled him to speak. The words were delivered to him, and with surprising competency - they had to come from some outside source, he thought, because rarely what he said he agreed with. That, or he agreed, but he could never realistically apply his tenants to himself. He was utterly contradictory, but of course this needed to be kept under wraps to stave off his doomsday, when it all would come crashing down.
What strange things he was saying today. Utter drivel. He was making himself sick, describing some hypothetical state that was his direct opposite. Truth and love - he wanted to scoff, to spit at himself, as he lacked both in equal measure: untruthful, loveless, a contradiction of all he claimed to stand for. No more than a living lie.
“It… ah.” He faltered. That wasn’t good, he wasn’t supposed to falter. He lowered his hand and clung to the structure before him, looking down. Long, heavy seconds passed.
“Why are you crying, my Lord?” Someone said. Similar inquisitive, adoring murmurs rose from the crowd he had assembled. It sounded like birdsong to him: “Why? Why? Why?”
Quickly now. Make something up; truth isn’t an option, it never has been.
“Fear not,” he said, trying to keep the thickness in his voice at bay. “I have simply thought of a troll I intimately know, an unfortunate soul, who I have known to lack the virtues I just described. I have become emotional, thinking of his life and the consequences of his deficiencies, and I… I weep for him.” He performatively wiped away a tear, though his anguish was real.
He did something he knew the crowd would appreciate, and stepped out from behind the podium. Wide eyes searched his entire body.
“Will you join me in prayer?” He asked them.
“Yes, Lord,” was the resounding response. He continued to walk forwards, down the few stairs of the stage, into the thrum of his following. They crept closer to him with a shy reverence.
“Together we must tell him, and all trolls like him, that we forgive him. Through this we will deliver him peace. Please join me.” He took a deep breath, and the collective did the same.
“I forgive you.” He heard their parroted response echo, amplified by the high ceiling, and he felt the sound hum in his chest. He willed himself to glow, tears spilling onto his uniform, and the open faces that surrounded him were alight with a rose wash, petal-tender and hushed. The Heart symbol appeared, shimmering close to the rapid thumping of his own blood-pump adrenaline, and tentative hands ran over him, pressing palms to the pink curved sign, shaping themselves to his warm body. His shaking legs gave out, and, taking this as yet another sign, his collective supported his weight, lifting him above their heads, safe in their arms.
“Say it with me,” Exodus whispered to their eager ears.
“I forgive you. I forgive you. I forgive you,” they said. It was all he had ever wished to hear.
Clownhood is masculine -> rage aspect is respresented by clowns -> rage aspect is masculine -> rage aspect is contrasted to hope aspect -> hope is feminine as rage is masculine -> hope is represented by cherub/angel wings -> cherubhood is feminine -> Caliborn overcoming cherub nature and transitioning to clownhood can be taken as a transition from feminine/female to masculine/male
it feels counterproductive to label cherubs as one particular gender, and counterintuitive to say that transitioning is overcoming cherub nature when it is in fact the very core of their nature... I'm also hesitant to say any aspect has a sexual sway outside of the fundamentally feminine space and masculine time, though I can concede that clowns being men in Caliborn's paradigm would lend itself toward Caliborn associating rage with masculinity (the same way Calliope genders certain classes based on her preconceptions?), and therefore making attempts to feminise the hope bloodline?
to read a more traditionalist classpect interpretation into the streets/lawnrings parallel construction, wind (read: breath) skimming the streets implies freedom of movement, wherewas blood would imply restriction; maybe the word ‘lawnring’ is used in place of ‘street’ in much the same way ‘cocoon’ replaces ‘mailbox’; because trolls don’t have streets, and the lawnrings are representative of a more oppressive culture with an interest in keeping its people where they are
So, here we are again, discussing the absolutely bonkers idea that Homestuck's Classpect system could be used to form a coherent, real-life magickal system. I've talked briefly about the various Forces and Wills that affect the Homestuck universe, and how those directly translate to our modern understanding of magick, but I'd like to touch on Aspects and how one could use them in a system loosely constructed from the mythology of Paradox Space. Each Aspect can be treated as having its own Domain, which includes both concrete and abstract symbols, as well as what the Aspect itself represents in the Universe. The Aspects as they're represented in the form of universal Forces are also represented in the human form, and in following this system one can "tap into" those Forces, whether for personal development or for directing those energies outward. (I definitely draw inspiration from the idea of panpsychism for this.)
I'll begin the discussion of the Aspects by delving into their Archetypes, and will expand more upon their Domains for another post. While the Classes have obvious inspiration from Jung's primary archetypes, the Aspects can also be represented similarly. If you were to personify each Aspect, they would look a bit like the following:
Space: The Creator. Infinitely patient, Space is generally calm and collected, if a bit cold at times. Yet, it's also responsible for the creation of the universe, over which it watches with a protective gaze. If its propagation is threatened, Space is capable of an incredible fury, evoking the unforgiving chaos of a star gone supernova, or the inevitable terror of a black hole.
Time: The Destroyer. Controlling, steady, and ever-present describe Time quite well. Despite its generally destructive nature, it's quite capable of incredible works of creation, most notably in the realm of music. Synchronicities are the calling card of Time; when meaningful events happen simultaneously, take notice. Time contains endless passion and drive, its fires unquenchable.
Mind: The Actor. This Aspect embodies cognitive dissonance and the ability to completely disappear into a role. Mind appears differently to anyone who comes across it, which can make signs of its influence difficult to track down. Epiphany and synthesis are the children of Mind, sought by creatives and intellectuals alike. A deep understanding of abstract reality comes with understanding Mind.
Heart: The Romantic. When dealing in matters of the soul, Heart embraces that identity which remains stable and encourages genuine connection between people. It holds the mirror to nature and exposes virtue and flaw alike. Clear self-awareness and a complicated relationship with that self are hallmarks of Heart, as well as a tendency toward melodrama, with or without an audience.
Hope: The Storyteller. Intense euphoria, unbound by pragmatism, heralds the influence of Hope. It painstakingly crafts a story for its chosen ones, who are encouraged to submit and live fully in that truth. This Aspect lends itself to to the miraculous and fantastical, opening minds to a myriad of possibilities, and those who embody Hope can get utterly lost in its labyrinth of the theoretical.
Rage: The Satirist. Contempt and a vindictive nature are part and parcel of Rage's nature, as an Aspect that inspires doubt and insanity, as well as a refusal to engage with frivolity. It stirs melancholy in dark hearts and is manifest through gallows humor and rejection of fantasy. It is the hammer to which everything else appears as a nail, though its steadfast determination is invaluable.
Breath: The Trickster. Those under Breath's influence share its nature of playfulness and constant motion. At times, this manifests as immaturity through a lack of groundedness. Breath is prone to distraction, constantly shifting its own path upon encountering any sort of resistance or responsibility. The Aspect is self-driven and individualistic, disconnected from others of its kind.
Blood: The Wounded Healer. Much as its name suggests, Blood is fully grounded in the struggle and suffering inherent to life. However, it also embodies a profound empathy for others and an unmatched dedication to those bonds, as well as an understanding of what personal sacrifices must be made to accomplish a given goal. It is relentless and deeply dedicated to building vast networks of allies.
Life: The Alchemist. Even in the deepest cracks in the sidewalk of the Furthest Ring, Life finds a way. It flourishes in the bountiful harvest and transmutation of energy, wealth, and influence. Those blessed by its influence are durable and ever-present, making decisions that utterly transform the world around them. This constant cycling of energy is necessary to keep the universe balanced and in motion.
Doom: The Martyr. Limits and restrictions are just as important to the universe as negative space in a piece of artwork. Doom generally festers like a slow-growing mold, but the telltale sign of Doom's influence is a massive, unsustainable release of energy that usually results in burnout. The Aspect also has a deep connection to inorganic systems and constructs, many centered around death.
Light: The Teacher. Knowledge itself lies in the realm of Light, which is made manifest through instruction and understanding of important information. Omniscient beings receive their enviable sight through Light, which ultimately seeks to scour the universe, leaving no stone unturned in its hunger to learn and teach. It promises great fortune to those who assist in its declared purpose.
Void: The Occultist. Endless hunger and inescapable darkness are the left and right hands of Void, which offers gifts of arcane knowledge and long-hidden power in exchange for the fame and fortune many would seek with such gifts. It twists the mind and forces their student to acknowledge their Shadow. Its power is addictive and all-consuming, but well-worth the price...to the insane.
A while ago, a friend of mine told me about a friend that had a theory. Instead of having extra Aspects aside from the canonical 12 ones (No, I’m not counting Piss or Lips as canon), given they are more or less the Basis of Creation, the fundamental powers from which the new Universe is made (Space and Time, Order and Chaos, Life and Death, Mind and Soul…), more than having extra, off-canon Aspects, in big enough Sessions the 12 Aspects split into smaller chunks.
I loved this idea, so I began to work on two divisions, thinking that the Session before the Trolls had 48 Players, and ended up making an Expanded Aspect Chart. Three sets of Aspects! The original with 12, the first division with 24, and the second division with 48, to give a total of 84 symbols, with their respective names and colors! I’ll explain what each of them means below the cut.
Keep reading
The Lands kind of stick out as an anomaly in Homestuck’s cosmology. They’re not constant, like Skaia and the Veil are; they’re not evolved through prototyping like imps and carapacians; they’re not drawn from mythology like the Denizens; and they’re not made from Thoughtstuff like Prospit and Derse. On a cursory glance they seem to be the one example of something being created ex nihilo in paradox space, a realm that is supposed to contain “essentially nothing new”. So naturally, figuring out the genesis of the Lands would be a great stride toward unlocking Homestuck as a whole.
Obviously the logical first assumption is that the Lands are generated from the players themselves somehow; grinding metal for the swordsman, industrial pipeworks for the pipe smoker’s heir; and this makes perfect sense for as long as we see Sburb as a game whose goal is to guide players into adulthood. But that’s only one side of the coin; every aspect of the game, from frog breeding to prototyping, should also serve the game’s other primary purpose, which is as reality’s method of reproduction. So the question “why are the Lands the way they are” is just as important as the “what are they” question.
My first hypothesis was that if every one of the Lands in the Medium has its own breed of frog, then this could be a means of introducing genetic diversity to the Genesis Frog; a frog with lava-resistant genes, for example, might make a very different to a frog with genes from the Land of Dew and Glass. But I realise now that we don’t even need to introduce this new idea; the grist hoards in the center of each planet already act as a unique genetic code for each session’s Frog.
And since the grist essentially acts as the “essence” of each planet - oil grist for an oil world, chalk grist for a chalk world - we can also view the grist as the “essence” of its associated Hero. This is more pronounced in the trolls’ grist, with Tavros’ grists being brown-orange and Vriska and Gamzee having blue and purple respectively in [S] Make her pay. (We also observe here that Karkat has green grist, but you can make of that what you will.)
And I think this sheds some further light on how the Ultimate Alchemy ties into the alchemy of the self; the process of creating a universe involves the very alchemical components that make up a person. Using one’s inner essence to create an entire world could also be seen as a way of making the internal, external?
So the genesis of a new universe is the contribution of several individuals’ essences to be mixed in one central subterranean hub… i.e. exactly how troll reproduction works, indicating that the jadeblood is suited to the role of frog breeder even moreso than may have originally been thought.
Either I need more sleep, or "patching your transhuman RPG’s mechanics by positing the existence of an immortal soul is rather missing the point" is some Zen koan shit, because it gave me a goddamn brainblast: of course a tabletop RPG is going to posit an immortal soul, it's in your hands at the table, it's the goddamn character sheet.
It's an object that the (metatextual) gods can mold and rewrite, but there's guaranteed continuity of "the character I play as is the one written on this particular piece of paper." It's only natural that porting that concept back into the universe it's used to describe fixes at least some of the ludonarrative dissonance.
I don't know if any of that's news to you, but if you want to totally deny the concept of soul in your erstwhile magical girl RPG, I think you need to throw out the character sheet, or at least transform it beyond what could be recognized as such. Which would be t h e m a t i c.
(With reference to this post here.)
If you've been following my recent projects, it shouldn't surprise you to learn that considering the character sheet as a form of user interface for the underlying mechanics is a particular area of interest of mine. Useful points of reference for this particular design conundrum might include Danger Patrol's two-part character sheets, Ironsworn's asset cards, Fireborn's stats-as-resource-pools conceit, and whatever the fuck Mythender thinks it's doing.
(I'd also like to make a small but significant correction to your wording there: "denying the concept of [the] soul" is not identical with merely avoiding game mechanics which explicitly posit the existence of an immutable foundation of identity that's separate from a player character's body and mind. You'd make very different game design decisions if your goal was the former rather than the latter!)
It’s kind of no surprise that Dualscar was meant to be this Christian Crusader character, actually, given everything Eridan represented.
Eridan’s the embodiment of the ‘English’ aspect of Lord English; he’s the racist, explicitly genocidal military commander, associated with English wizards and obsessed with all the things one might associated with some nasty English coloniser.
It’s all there in their myth roles, too. Hope’s the aspect associatated with Westernism and Euro-Christian religion. Eridan, as the Prince, is an active destroyer; as soon as he lands on LOWAA, he’s killing the natives (whose noted resemblance to Quetzalcoatl could well be very deliberate) despite zero indication that they drop anything or were meant to be killed. Cronus does the same thing - but as a Bard, he’s passive, and instead of being the one to do the deed, he invites destruction by calling upon the land dwelling authorities to commit genocide for him.
this is gonna sound stupid but Doc Scratch is a dirk splinter?
yep!
And another one. This one’s a doozy, and a double feature! The first is what I’m calling Genesis, Light || Space && Time. The second is my first 4-way fusion, Light || Space && Time || Void. It’s reminiscent of the Green Sun, and for good reason…
Thanks to anon and @deadlox890.
And actually, thinking about what to name these gave me an idea…stay tuned, folks.
i love reading peoples takes on mspa reader’s classpect so i drew some various readers
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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