User Input, And A Basic Calculator.

User input, and a basic calculator.

Most programs people use have some form of user input. A calculator isn't much use if it always uses the same numbers after all!

~ATH of course accepts user input and output as shown in the file Roxy sent Jane.

Also I just found out you can put more than one read more line in one post.

The input command has the syntax:

INPUT VARNAME;

What this does is when program execution meets this line, the program pauses execution, allowing the user to input text. When the user hits enter, program execution will continue and the variable VARNAME will be made to point to an object corresponding to the text the user entered.

This object is such that the left half is the object that corresponds to the first character. If there is no character after that, the right half will be the NULL object. Otherwise the right half will be the object corresponding to the input without the first character. If they hit enter without inputting any characters the object will just be the NULL object.

Now that we have that all explained, we can start to make programs that actually take user input!

As you might have guessed from the title, the thing we will be making is a very basic calculator. All it does is add two numbers, like in the last example.

But in this, it will get the numbers from the user!

One simple way to do this is to use the length of the input text as the number: The way we define what we call numbers just so happens (heh) to be such that if we interpret the object for the input string as a number, the number will be the same as the length of the input!

This isn't the greatest solution, but it is easier than other methods. We will use this method first and then move on to other methods that are harder to write, but will be nicer when using the end program.

HERE WE GO:

ok, so like I said, much of it is pretty much the same as that previous program, so we might as well just include said here:

SOME CODE TO GET A AND B HERE import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

so pretty much what we need to do it put the code to get A and B where that goes(at the beginning), as well as stuff to tell the user how to print stuff.

Like I said, the objects from the input commands can be interpreted as numbers.

so this becomes:

print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE FIRST NUMBER YOU WANT TO ADD; INPUT A; print INPUT SOMETHING WITH THE NUMBER OF CHARACTERS AS THE SECOND NUMBER YOU WANT TO ADD; IMPORT B; import bluh BLAH; BIFURCATE [BLAH,A]ATEMP; BIFURCATE [BLAH,B]BTEMP; BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,NULL]C; BIFURCATE C[JUNK,C]; ~ATH(ATEMP){ BIFURCATE ATEMP[JUNK,ATEMP]; BIFURCATE [BLAH,C]C; } ~ATH(BTEMP){ BIFURCATE BTEMP[JUNK,BTEMP]; BIFURCATE [BLAH,C]C; } BIFURCATE [BLAH,C]CTEMP; BIFURCATE CTEMP[JUNK,CTEMP]; ~ATH(CTEMP){ BIFURCATE CTEMP[JUNK,CTEMP]; print some text; } print DONE!; 

So yeah. That should work. I still need to test this, but I am pretty dang sure that this works.(have to go do homework now) In the next post I will explain how to make it so that the user can type in the number as an actual number!

More Posts from Learn-tilde-ath and Others

11 years ago
Learn ~ATH Turned 1 Today!

Learn ~ATH turned 1 today!

yaaaay!

So I think that my explanations of things hasn't been very clear so far, and while I can't promise that they will improve, I do intend to teach programming in person at my school, which might help me to know how to make this tutorial better. Maybe, maybe not. 

May things go well!


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8 years ago

How exactly would one go about downloading and running your ~ATH interpretation? Where can we download it and what is needed to run it?

“Hi! My interpreter is on my github account [here], along with a number of example files.

To run it, you need to have python 2.7 installed. (Other versions of python 2 may also work. I don’t think it quite works in python 3, but running it through a python 2 to python3 converter should probably give you a working python 3 version)

You can get python 2 at https://www.python.org/downloads/ .

The current version of python 2 is 2.7.13 . Currently that python download page has a link directly to the download on it. (If anyone is reading this post much later than January 1 2016 and the page has changed in the meantime, feel free to send me an ask asking where the current download link for python 2 is).

Once you have python 2 installed, download the interpreter from my github, https://github.com/drocta/TILDE-ATH . There should be a green button labeled “Clone or download”. If you click this, one of the options it will give will be “download ZIP” . Choose this option to download a .zip file of all the files for drocta ~ATH.

Unzip these files into a folder somewhere. Put the .~ATH files that you want to run in the same folder. Use python2 to run the python file interp_2.py . The program will then expect you to type in the filename of the .~ATH file you want to run and then press enter once. It will then load and run the ~ATH program. When it has finished running the program, it will say "press enter to close" . (this is so you can see the output of your ~ATH program before it closes, in case you run it in certain ways.). When you press enter, the python program will finish.

More details on how to run interp_2.py, in case you don’t know how to:(I am assuming you are on windows. if this is not the case, please send me another ask. It should work fine on other OSs, but these instructions for how to run interp_2.py with python might be slightly different)once python 2 is installed, if you open the command line, navigate to the folder with interp_2.py, and type “python interp_2.py” (without spaces), it should run it. Alternatively you can double click on the interp_2.py, it will probably work.One potential problem you might have is if you have python3 installed as well as python2. In this case you have to make sure you run it with the right version of python. If you are using the command line,“C:\Python27\python.exe interp_2.py” instead of “python interp_2.py” should probably work.

If any of this is unclear or you want any more help with this, please do not hesitate to send another ask.

I’m very pleased that this is still interesting for people, and am happy to help!

3 years ago

yeah, can i make ~ATH continue to generate variables? like if one part of the program dies it generates another variable? because i've been trying to do that lmfao

Hi. Not sure what you mean by continue to generate variables. If you mean like how in lisp you can like, automatically generate a new variable name and then use that variable name, then no, drocta ~ATH doesn't have a feature like that, but I'm guessing that's not what you mean.

Variables are just like, names in your program. If you want more objects, you can just continue bifurcating objects to get more objects.

drocta ~ATH does not support parallelism or concurrency or whatever (though presumably canonical ~ATH would, in some sense. At least, it appears to handle circumstantial simultaneity.), So, if you are referring to drocta ~ATH, then I'm not sure what you mean when you refer to part of the program dying. Though, given that in canonical ~ATH, there is the expression

[THIS,THIS].DIE();

then it seems like, presumably, it should be possible to have something like

THIS.DIE();

in order to describe part of the program dying (ending), without another part doing so.

But, again, drocta ~ATH does not support anything like that. Feel free to make a fork of it which does though. Please let me know if you do!


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12 years ago

Is drocta ~ATH case- and whitespace-sensitive? For instance, would "BIFURCATE 2NULL[JUNK,BLAH];" do the same thing as "bifurcate 2NULL [JUNK, BLAH];"? Also, is there a difference between calling .DIE() on an object and setting it to NULL? Your tutorials seem to be written as if there were a difference. And finally, I'm still unsure about what "BIFURCATE [CMP0,ZEROCHAR]D;" and "D.DIE();" are supposed to do in regards to interpreting the user-inputted character.

drocta ~ATH is case sensitive in most cases, and white space sensitive in some cases. line breaks/new lines are not neccessary for example.

if I said "bifurcate 2NUL[JUNK,BLAH]; that would by a typo on my part. It should be BIFURCATE.

if people want I could make it not case sensitive, but currently it is.

there is a VERY IMPORTANT (if subtle) difference between setting a variable to null and calling .DIE on an object.

in drocta ~ATH, there are variables and objects. Every variable "points to" or "references" an object. The object that a variable points to does not necessarily stay the same. if you have some variable "C", and then you say BIFURCATE SOMETHING[C,JUNK];

instead of pointing to what it was pointing to before, it points to the left half of whatever SOMETHING is pointing to.

This doesn't make the object no longer exist however. It might be that no variables point to it anymore, but it still is stored in memory.

More than one variable can point to a given object.

If variable A and B both initially point to the same object, and then you change A so that it points to a different object, B will still point to the object that they were pointing to at first.

so if A and B both point to some object (which is initially alive), and then A is made to point to the object initially pointed to by NULL (which is initially dead), then A will point to an object that is dead, but B will still point to an object that is alive.

In contrast, if D and F are pointing to the same object, which is initially alive, and one says "D.DIE();", the object that D points to will die (become dead). D and F still point to the same object, but this object is now dead. So both D and F point to a dead object.

about the user input part:

BIFURCATE [CMP0,ZEROCHAR]D;D.DIE();

determines some object, temporarily pointed to by D, which has the object pointed to by CMP0 as its left half, and the object pointed to by ZEROCHAR as its right half. It then kills this object.

the purpose of this, is so that if one has some character object (from the input statement), and wants to know if it is '0', then one can determine the object that has the object pointed to by CMP0 as the left half, and the object that you want to test as the right half. If the object you are testing IS '0', then the object that you get should be the same one that you killed, so it should be dead. If it is not '0' but rather, say, 'z' or just some object that doesn't have a corresponding character, it will result in some other object, which has not been killed, so it is still alive.

I hope I cleared up some of your questions.

3 years ago

My ~ATH keeps crashing whenever I run a non-computer exploding code, or if I press enter. Why is this?

Based on the username which recently followed this blog at the same time as I received this ask (which I won't say what it was because you asked this on anon, and haven't received permission), I'd guess that you may be running a different version of ~ATH than the one I document here :P

Unfortunately, I don't have a specification for the version you have.

If you have such a specification, or the executable for it, I'd be happy to take a look if you could send it to me, haha.

If on the off chance you are using the version I document here, then presumably you have a syntax error or something in your code?


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12 years ago

reading the contents of user input, and calculator improvement

This post will cover how to actually determine WHAT the user has typed, instead of just how long it is. It will also include how to interpret what the user enters as a binary number, so that its easier to type.

An Essential part of making it interpret binary numbers is making it double numbers repeatedly.

This actually has a few ways that can be done, so this is one of the first situations where coding style for this problem might differ from person to person. Because of this, I will say more than one way to do it.

The first way to do this it to copy the number twice, and then start from zero and add both of the copies. This is relatively inefficient, and would take

a copy thing, consisting of two bifurcates (which would take a little time)

where the size of the initial number is N, 2N normal bifurcates, 2N reverse bifurcates, and 4N lines relating to the actual loop

assuming each command takes the same amount of time (which is an oversimplification) this would take 9N+C line times. (C is a constant) This might be acceptable, but there is a more efficient and nicer looking way.

The second way is nicer looking, but still not the most effecient. However, when multiplying by a larger number(such as 3, or 4, or even large numbers), this method is part of what would be used.

The second method is essentially copying the number (using a reverse bifurcate and a normal bifurcate), and then adding the number to zero, except instead of each loop increasing the new number by one, it increases it by two. This is shorter, and it looks nicer. It also only takes half as many normal bifurcates. As a result, the number of steps it would take (again assuming each step is the same length) is 8N+C, instead of 9N+C 

this one I will write out, but it is still not the best way:

//N is the number initially BIFURCATE [NULL,NULL]2NULL; BIFURCATE [N,N]G; BIFURCATE G[NCOPY,JUNK]; BIFURCATE 2NULL[RESULT,JUNK]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; BIFURCATE [BLAH,RESULT]RESULT; } 

ok, so yeah. that takes N, and puts twice N into RESULT, but it is still inefficient.

A more efficient version is to copy the initial number, and add the number to itself. This way you only have to do half the number of reverse BIFURCATE statements. This is much more efficient, taking instead the steps:

a copy thing, consisting of two bifurcates (which would take a little time)

where the size of the initial number is N, N normal bifurcates, N reverse bifurcates, and 2N lines relating to the actual loop

This has 7N+C steps, which is a significant improvement. I think it is the fastest way to double a number in drocta ~ATH.

It is as follows (N is the number)

BIFURCATE [N,N]G; BIFURCATE G[NCOPY,RESULT]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,RESULT]RESULT; } 

This is shortest and fastest solution I have found. If you find a shorter or faster method, please tell me.

Ok. Now we can double numbers. That is good. That is an important step. But we still haven't gotten user input to be read in any reasonable way.

Hang on, I'm GETTING TO THAT. GEEZ. (I'm kidding, no one has been complaining about my taking so long, other than myself)

Ok, so here goes:

To interpret the binary number input and convert it to a "number", we can follow the following algorithm:

start with zero.(this is before the loop)

If there are any characters left, double the number that is being created.

remove the first character from the remaining characters. If it is "1" or whatever symbol (or alternatively if it is not "0"), add one to the number that is being created. Otherwise, continue onto step 4 without doing anything first.

go back to the start of the loop (step 2)

Ok. thats the algorithm we are going to use. But I STILL haven't explained how to recognize what the next character is. Seriously what is up with that?

What you do is you bifurcate the rest of the input into [the next character,the rest of the input].

Now you have the next character. Then what you do is you reverse bifurcate it with some other object, and then you check whether that object is already dead or not.

But how do you make it so the combination is already dead? How do you get the object for the character before the user has even inputed it?

Answer: You don't. Not in the current version of drocta ~ATH anyway. You will have to tell the user to enter all the characters they will be using ahead of time. Yes this is horrible and stupid. No its not exactly like that in the comic. Its ~ATH what do you expect? :P

that might change in future versions, but I will try to stay backwards compatible with that.

but anyway, back to comparing it:

so you say something along the lines of:

import comparingobject CMP1; othercodehere makeNEQ1besomethingalive BIFURCATE [CMP1,CHAR]EQ1; BIFURCATE [NULL,NULL]2NULL; ~ATH(EQ1){ print yep, they are equal; BIFURCATE 2NULL[EQ1,NEQ1]; } ~ATH(NEQ1){ print nope, they are not equal; BIFURCATE 2NULL[NEQ1,JUNK]; }  

in the othercodehere you get the character a head of time, and say BIFURCATE[CMP1,THECHARTHATMATCHESWITHCMP1]D; D.DIE();

That makes it so that it will go through the one section of code if the character is the right one, but something else if it is something else.

Which is what we want.

So to put it all together, and make the thing that interprets the input as a binary number(hold on tight(ok, what, why did I say that), this will be a long one(why am I talking like this?)):

import blah BLAH; print please enter whatever character you will be using for binary zero.; INPUT ZEROCHAR; BIFURCATE ZEROCHAR[ZEROCHAR,JUNK]; import chrcmp CMP0; BIFURCATE [CMP0,ZEROCHAR]D; D.DIE(); print please enter whatever character you will be using for binary one.; INPUT ONECHAR; BIFURCATE ONECHAR[ONECHAR,JUNK]; import chrcmp CMP1; BIFURCATE [CMP1,ONECHAR]D; D.DIE(); BIFURCATE [NULL,NULL]2NULL; BIFURCATE 2NULL[OUTNUM,JUNK]; print please input the binary number you want.(it will be converted to unary); INPUT BINNUM; ~ATH(BINNUM){ BIFURCATE [OUTNUM,OUTNUM]G; BIFURCATE G[NCOPY,OUTNUM]; ~ATH(NCOPY){ BIFURCATE NCOPY[JUNK,NCOPY]; BIFURCATE [BLAH,OUTNUM]OUTNUM; }  BIFURCATE BINNUM[CHAR,BINNUM]; BIFURCATE [CMP0,CHAR]NEQ0; ~ATH(NEQ0){ BIFURCATE [BLAH,OUTNUM]OUTNUM; BIFURCATE 2NULL[NEQ0,JUNK]; } } print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.; INPUT JUNK; BIFURCATE [OUTNUM,OUTNUM]GOUTNUM; BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK]; ~ATH(OUTNUMCOPY){ BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY]; print 1; } print Am I a terrible person for writing this?; 

Oh gosh. I wish I could indent in tumblr. that is terrible to read. tumblr is a terrible source code editor.

One time someone called me a masochaist for writing this type of stuff.

And then we just have to put that together with the adding thing, and then maybe add a better way of outputting the number. maybe in binary.

HAHAHAHAH

ok, yeah, I'm going to put it together in the next post, not this one, because I have to homework now.(using the noun homework as a verb was intentional)

yeah. putting it together in the next post.

As always, if something was confusing, please ask for clarification.


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12 years ago

How often should I post stuff?

I am still here, and I am wondering what my update schedule for this tutorial should be.

Its been a week or two since I last posted part of the tutorial, so I feel like I probably should have posted during that time, but I haven't.

I will probably post one today.

Do you have any suggestions for what type of update schedule I should keep on this tutorial?

12 years ago

Heyho, I now red alot of your sources and i started to understand your interpretation of ~ATH. You do alot of things with the bifurcate command.. I actually thought that bifrucate JUST splits the programm in different colors like here : "bifurcate THIS[THIS(red), THIS(blue)]; " I think that you can actually split your script into N colors while N > 0. like this: bifrucate THIS[THIS(COLOR(0),THIS(COLOR(1),THIS(COLOR(2),THIS(COLOR(3),THIS(COLOR(4),THIS(COLOR(5),THIS(COLOR(6)] and so on.

Yes. I do use BIFURCATE often.

Personally, I doubt that one could say

BIFURCATE A[D,B,C]; (for some names and colors for a b c and d),

because of the "Bi" part of the word "bifurcate", meaning two. (or in some cases, "both")

Further, I would defend my use of it to BIFURCATE things other than  THIS with http://mspaintadventures.com/?viewmap=6 which, for the start of act 5, says

BIFURCATE ACT_5[red(ACT_1), blue(ACT_2)];

which seems to indicate that things other than THIS can be BIFURCATED.

To split something into more than 2 parts, I would just bifurcate it multiple times. *

I don't know what the etiquette is for whether I should click publish or answer privately, so I am going to pick one and hope for the best.

12 years ago

Bug fixed

Fixed the bug. The problem was that it was seeing

\n}\nD.DIE();

 and it was checking if the text up to the next semicolon ended with .DIE() and if it did, using the stuff before the . as the variable name.  When it should have been seeing the } and jumping back.

Also there may have been a problem with the {} matching. If so, that was fixed too. It was not the last part to be fixed.

BUT ANYWAY: The bug is fixed now.

runs in python 2.7

If you have a different version of python, and it is incompatible, please tell me. If a sufficient number of people want it in a different python version I might make a version of it for multiple python versions. 


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11 years ago

I made a parser

I made a parser for ~ATH in addition to the interpreter. I might make the interpreter use the parser at some point in the future, or I might not. If I made the interpreter use the parser, the code for the interpreter would probably be a little cleaner, and possibly a little faster.

The parser is available from my github.

To use it, call tokenize on the text, and then read_all_from on the result of tokenize.

The output will be a list of lists

https://github.com/drocta/TILDE-ATH-Parser

(haven't updated lately because of other unrelated projects, and also other reasons that aren't necessary to describe)


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    learn-tilde-ath reblogged this · 12 years ago
learn-tilde-ath - Learn ~ATH
Learn ~ATH

News and tutorials on drocta ~ATH by drocta. interpreter here A brief summary of how to write code in the language (but also see the table of contents)

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