Day III: Devotion
hero
Goodbye Hydaelyn Zodiark...uhh...Arc.
Vrtra really said "Even here have we heard of the Scions of the Seventh Dawn" like he wasn't having Thavnair intelligence scooping up every detail of anything and everything to do with Louisoix Leveilleur the second he heard Bahamut hatched and was ready to glass Eorzea and Some? Mortal??? from Sharlayan managed to almost tank the blow
Ahewann, sprinting out of the meghaduta into the town square: I Need The Sharlayan Ambassador Right The Fuck Now
Five, six years later and the intel squads say the Scions have imploded, except whoops no they haven't they've snuck out of the regicide accusations into Ishgard and have disappeared into Dravania trying to end the Dragonsong War? pffff yeah good luck with that Nidhogg's been filling up my inbox for a thou- WAIT WHAT? WHO?? AND THE LEVEILLEUR GRANDSON???
Ahewann, sprinting straight to the Ishgardian consulate without stopping: Hey Uh Can You Tell Me What, and please understand this is very important, The Fuck
Then for a short bit family matters quiet down, again, maybe. Estinien "Not Not Nidhogg" Wyrmblood passes through Thavnair but moves on to Othard pretty quickly. Ahewann gratefully takes off his running shoes and Vrtra peels himself off the ceiling like a scared cat from worrying which would be worse to meet, Estinien or Nidhogg. Midgardsormr dies again but that's less of a big deal than it should be, he'll sleep it off. Tiamat is suddenly flying again for the first time in five millenia so that's . . . good, the world is ending but that's good at least. Estinien Wyrmblood may or may not have joined the Scions, no one can get a solid confirmation. Anyway he's got to get these scales to the alchemists, the Baldesion reps are coming soon, he can't focus on his own family drama right now-
He looks up and standing before him is an Archon astrologian in a bathrobe, another Archon nerd cosplaying as a gunbreaker, two Archons oh this must be the Baldesion group, [INSERT INSANE PLAYER CHARACTER APPEARANCE], well they look . . . interesting, are they imitating the Warrior of Light? and an Ishgardian dra -
Vrtra, malms away in the meghaduta: A
Vrtra: Ahewann
Vrtra: Ahewann we've got a Code Leveilleur situation here
Ahewann: What?
Vrtra: THE SCIONS ARE HERE
Vrtra: ESTINIEN WYRMBLOOD IS H E R E
Vrtra: GET YOUR SHOES ON AHEWANN HOW DID WE MISS THIS
Ahewann, spilling curry down his front, bursting out of the throne room with laces untied: Hey Everybody Come Help Me Throttle The Spymaster
Wind
“Though my soul may set in darkness, it will rise in perfect light; I have loved the stars too fondly to be fearful of the night.” 💫
They’re lucky that WoL left her guard dog back in Eorzea
Follow in the Light of the Crystal...
Shadowbringers is about learning how to live.
Your enemy is stasis- everything and everyone is stagnant, they wait and wait for something to happen, but don't do anything to make it so (because the ones who tried before failed, because they don't know what to do/how to do it). People don't change, they don't try, not really. The crystarium is doing well, it's independent and sustainable, but it doesn't have the reach or power to do much outside of Lakeland. The Exarch is more-or-less confined to the city (because of the tower, because he's waiting for you), so even if he had power elsewhere, he'd be limited with how much he, personally, can do.
Eulemore is filled with mindless indulgence, there's no hardships or labour or anything but luxury for the free citizens, and the bonded only have to worry about fulfilling the task(s) they were brought for. The outside world doesn't matter, hard work doesn't matter, personal fulfillment beyond indulgence doesn't matter, everything exist solely in the moment. The people out in Kholusia have pretty much given up, they stay close to the city in the hopes that this time they will be picked, this time they will be saved. They wait and wait and do nothing but wait. The ones who try to live on are dying out or eventually give up and join the rest in waiting.
Ahm Areang, Rak'tika, even Il Mheg are all just waiting for something, anything to happen. They go day to day, surviving simply because it's all they can. Nothing changes.
Until, of course, you should up. You, who causes a ripple of change simply by existing, who can move the immovable by sheer will. You showed them that things can change, that things can, and will happen, if they just try. You show them that they can make things better, that there is an option besides waiting for a slow death, if they'd just grab fate by the neck and tell it "No. We are doing this my way".
And they do. They rally up together and do what they thought impossible. Not all their efforts succeed(not immediately), but they tried. They tried, they failed, and they got up and tried again and again until it did work. They take the chances, not knowing how it'll turn out (because it's not about whether it fails or succeeds, it's about having tried).
They learn how to try, little by little, and every step they learn what it means to really live.
Endwalker is about learning how to love life.
Your enemy is nihilism- the idea that nothing matters, that there is no real joy to be found that isn't snuffed out by misery. A concept that denounces greys in favor of a black-and-white view where black is all encompassing. Everywhere you go, people are doing what they can to survive, but refuses (or maybe are afraid to, or maybe never knew they could) try to actually save themselves. The Forum plans for escape, to leave their homeworld behind and take whatever they can afford. They will live on, but they won't be saved, no one is saved(and even with escape they aren't safe, Despair is everywhere and She will not stop until all has become Nothing).
The Loporrits love Etheirys, but in the way Winter loves Spring. They know about it, they are so close to it, but they are distant. They're strangers, they've never met. It's love, and it's pure and true, but it's also just love. It's surface-level(because the surface is all they had). Their love is pure but it's instinctual. Programmed. They love because they don't know how to not love. They want to save it's people, save us, but they don't know what it really means to save, so they create refuge instead(because that's what She told them to, because this is how love works for them).
The people of Garlemald are terrified, they are victims of extreme indoctrination, the (deserved) push-back their army got proved them "right"(that we are savage beasts to fear, that they are but prey in the maws of rabid dogs). They want to be build-up again, but what's left for them now? The world hates them(and it's all their fault, the ones who see past the propaganda know this, but who will listen to them?) and they are dying. It's so cold and the fuel is running out. They won't accept help, because they've been filled with the idea that there is no such thing as pure kindness from "savages"(and they are too prideful to question it, to break apart from the illusion that they are surperior, because they're terrified to face the truth).
The sky screams, the earth wheeps and the foundation of existence is overtaken by Despair, misery is around every corner and who knows what will happen now? Where do we go? What do we do? We live and live but for what?
What's the point of it all?
That's the question, and the answer is everything. We live because there is joy to be found. Because there is beauty in the world. Because there are stars in the sky. Because flowers bloom in spring. Because cats purr. Because waves crash against the shore. Because of every single little thing we can see, hear or feel. Because we love and are loved. Because there are things to do and discover. Because why not?
And you tell them this, by letting them see that there is more to life than the little they have seen. The Forum has closed it's eyes to anything but it's own kith and kin, everything outside of Old Sharlayan is irrelevant(non-intervention, always non-intervention) and it takes the entire world coming and telling them "We are here. We are alive, and we will make tomorrow happen." for them to realize they have slowly been killing themselves and what they stand for(you pride yourself on knowledge, but where is your wisdom? What do you truly know of things outside your own bubble? You do not know that which is lived because you refuse to aknowledge anything but the written word).
The Loporrits see Etheirys itself, they experience it's corners and valleys and learn what love can really be. They want to save it, truly save it, because they love and this time it's informed, it's personal(I love you, I love you, and I want you to know I love your loves too).
In Garlemald everything is slow, unsteady and complicated, but it's changing. They're changing. With every person who accepts help the illusion of supremacy and "purity" melts away just a bit, and the wall standing between them and us breaks a little(it will never vanish completely, years upon years of oppression and subjugation and conquest don't disappear like that, but it's a start).
Shadobringers is about learning how to live, but Endwalker is about learning how to love life.
A bunch of art from the past 3 months LMAO
“Though my soul may set in darkness, it will rise in perfect light; I have loved the stars too fondly to be fearful of the night.” 💫
❝Remember us. Remember that we once lived.❞
12 x 18 print
doom arc
Ever since I first laid eyes on the EE3 bit about Urianger's parents I have been noodling on one thing in particular. Encyclopedia Eorzea volume 3 refers to "the occult" as Urianger's parents' field of study (and the reason they were so absent from his life). Every since that discovery, I have been curious what that actually means. What is "the occult" in a universe where magic is real, measurable, and a highly legitimate and prestigious field of study?
So, where else is "the occult" referenced in the game?
Thanks to this invaluable searchable transcript, I've found a few other references in MSQ.
The first use of the term "occult" in MSQ that I've found is way back in the Gridania starter quests when some Ixali "Occultists" are trying to summon Garuda at the Guardian Tree. In isolation I'd take this one with a grain of salt since it's very early in ARR, but I think it's consistent with other usages. The description for Whorleater Extreme also uses the term, referencing "the occult knowledge of the Ascians," so from the start there is an association of the occult with Ascian magicks and specifically with summoning.
The only other mention in MSQ comes from Alphinaud in Endwalker, where he and Krile are giving us the tour of Sharlayan, and specifically Phenomenon:
Alphinaud: As the center of what would later become the Studium, it was established to promote the study of aetherological phenomena, hence the name. Alphinaud: Though with aether being a fundamental aspect of nature, its scope expanded to include every conceivable facet of life and even the universe itself. Alphinaud: And then, in the four hundred and thirty-second year of the Sixth Astral Era, Phenomenon was decreed complete and the Studium officially opened as a place of learning. Alphinaud: With a long and storied history, it is without question the world's leading authority in aetherology, the arcane, the occult, astromancy, and countless other fields, standing proud as─ Alisaie and Krile: ...Sharlayan's foremost educational institute!
Okay, so "the occult" clearly falls within the general field of aetherological phenomena and magic, though that we could have guessed already. Something that catches my eye is how in more than one place, "occult" is contrasted with or referenced as distinct from "arcane." This is the case in Alphinaud's speech above, as well as in the Blue Mage quest "Everybody Was Fukumen Fighting," wherein Bluehood says, "No occult tricks or arcane incantations can contend with the all-surpassing might of blue wizardry!"
In the Loporrit Allied Society quests, we also get this odd little quest "Hare-Raising Thrills," in which we're asked to make "Occult Paraphernalia" for a Loporrit called Thrillingway. Depending on crafting job, dialogue with Keepingway will elaborate thus:
"It seems he requires a pair of shears─but not just any pair. No, he desires blades sharp enough to carve fur clean off!"
"He wants a sturdy coil of rope suitable for binding all four limbs of…a 'friend,' allegedly."
"Seems he wants a highly acidic gel for some dubious purpose I did not have the heart to inquire about. Honestly, I think it's best if we don't know."
Which. I mean. Okay. lol. Do what you will with that.
But probably most illuminating is the use of the word "occult" in a couple of Red Mage quests, and in the Sky Pirate raid quests.
In "The Weeping City," Cait Sith says, "Thus did the Mhachi magi construct an occult device that would more securely bind the voidsent to their will..."
And in the Red Mage quests "With Heart and Steel" and "Traced in Blood" we have, respectively:
"The tomes with passages pertaining to the voidsent Lilith are all forbidden occult works..."
and
"...the secrets behind Lambard's occult transformation."
In both contexts, "occult" seems to be connected to voidsent, specifically to Lilith in the case of the Red Mage quests.
And this ties back to the references in ARR as well, since from the beginning Ascians have been connected with the Void, even before we knew what the Void actually was. So it's safe to say at this point, I think, that "occult" can refer to magicks connected to the Void and to Ascians.
There's just one more reference I found that flummoxed me a bit, and that's this description of the Arcanist class, which refers to arcanist weapons as "occult grimoires." I found it odd initially because in most other contexts "occult" seems to refer to magicks seen as illicit, as opposed to the socially acceptable "arcane." But it does make a kind of sense, given that it is from Arcanist that we get Summoner. If summoning of primals is occult, then by extension so is summoning in the arcanist sense, even if it's not truly the same thing. This would seem to be the exception to "arcane" and "occult" being distinct categories, which leads me to believe that the distinction is more cultural than ontological.
So I think from the above, we can consider "occult" to be a fairly broad term that may be used in several distinct but overlapping senses:
Magic related to the summoning of primals.
Magic related to the Void, voidsent, and Ascians.
Magic which is taboo, forbidden, or otherwise outside of that which is socially accepted.
As a footnote, I think this is particularly interesting in the context of Urianger being introduced as our resident expert on primals, despite the fact that that's... really not specifically his field of study but merely adjacent to it. Urianger's primary interest is prophecy, and certainly plenty of prophecy seems to reference primals and Ascians and that's where we see him doing a lot of his research, but it's not the same field, merely overlapping.
Without more information we can't know for certain what his parents were actually studying. Maybe they were interested in primals, or Ascians, or the Void. Maybe they were studying Void-related magics. It's also possibly they were simply arcanists particularly interested in the summoner side and we shouldn't read much more than that into the reference to "the occult." Who knows.
But nonetheless, several of these interpretations would mean that in a way, Urianger has followed in their footsteps despite their making apparently little effort to guide him that way, which I find to be an interesting angle to his character and also profoundly sad in its own way--not that he found his own interests in those areas, but that the Augurelts had a child so naturally inclined toward their own interests and still took so little interest in him.
Pursue, unwavering
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the ffxiv enamel pins came on the last day of AX😭😭😭 theyre also the only thing in my online store right now if you want them…. (i need to count post-ax stock for the rest of my store)
There’s something uniquely haunting about the words ‘one brings shadow, one brings light’ and how many different things they mean over the course of the story.
At the start of A Realm Reborn, the hero takes on the name of the Warrior of Light, and nothing could be more fitting. They are the champion of justice, someone who fights to bring peace to a war-torn, despairing world. It is a symbolism that resonates naturally and easily with the audience: the Warrior of Light lifts the shadow of the Empire, and lets people look forward to new beginnings, turn to a new dawn with the coming of the Astral Era. (As we eventually learn from Moren, the name was originally born of that symbolism: from people finding hope in their heroes, and giving them a name expressive of that hope.)
And then we meet the Warriors of Darkness: at first glance, they are obvious villains, seeking to undo the Warrior of Light’s work and drown the Source in darkness and fear. Their name evokes skullduggery and mystique, and it is a haunting inversion of the Warrior of Light’s, suggesting that they are bound to be our foes.
And then we learn the truth of their origins: they were Warriors of Light, just like us, and their path, so like ours, brought ruin upon their world. We learn, for the first time, that the Light is a force to be reckoned with and feared, and that Light and Dark are not so different after all.
When we finally get to the First, the inversion comes full circle. We meet Ardbert as the Warrior of Light, and our WoL is now the fabled Warrior of Darkness: the bringer of night and reprieve to a world that has known no rest from fear and striving. The term ’Warrior of Light’ is no longer a symbol of adulation, but one of reprobation and reproach.
The duality of shadow and light is also exemplified by Emet-Selch and the Crystal Exarch. The Exarch turns to the future with hope, while Emet-Selch lives in the past, with the shades of memory. The Exarch seeks to protect Hydaelyn’s will, and avert the return of Zodiark. Emet-Selch slinks and prowls on the margins of history, weaving malign and intricate plots, sowing discord and fear and doubt. The Exarch stands at the forefront of history, facing down corruption and chaos, making his city a bastion of resistance and rallying everyone beneath the cause of hope. Emet-Selch represents the shadow of conquest and imperialism over the land; the Exarch has built a city of kindness, fellowship and egalitarianism.
And yet, even here, the symbolism is inverted, for the hope the Exarch brings is in the shape of the gentle night, while Emet-Selch seeks to drown the world in searing light. In the bright open spaces of the Crystarium, it is only the Exarch who walks in shadow. He deals in secrets, hiding his plans and his face and his name, while Emet-Selch seeks to understand, and bestows terrible knowledge. The light of the Exarch’s plan is perfect and pitiless, and it is up to Emet-Selch’s prowlings and plottings to save him, gun in villainous hand.
And the most fundamental form of the inversion is learning that Emet-Selch is, in a way, fighting for the same thing as the Warrior of Light is: he is fighting to save his world and his people, and to him we are the villains.
The light of the Warriors’ hope and belief breaks through the miasma of Hades’ terror and grief. And at the end, Emet-Selch stands there, ragged light spilling out of the hole in his body, and smiles, in a final gesture of acknowledgement. He dissolves into a shower of gentle light, spilling over the Warrior of Light like a benediction.
Everything is inverted in the First: people glory in the name of sinners, shudder at forgiveness, and celebrate the night. The sin eaters are bright and beautiful and gentle, and they bring a terrible, merciless forgiveness: a forgiveness that tears you apart from the inside; a forgiveness that blankets the world in silence and inexorable light.
The first time we hear the iconic line ’one brings shadow, one brings light’ is in the scene where the Warriors of Light and Darkness merge into one—the Warrior of Light helping to contain the light raging within the Warrior of Darkness, their souls embracing in understanding and warmth. It is a moment of glorious illumination: of the twin Warriors understanding their connection, and of Ardbert seeing his purpose, the clear resonant notes of the theme song ringing out in glorious triumph. But it is also a moment of gentleness and reprieve. The light is no longer spilling out of the Warrior of Light’s wounded soul; Ardbert is there, providing them with sanctuary, with gentle shade. The Warrior of Light does not have to be fight their battle alone and unflinching. They do not have to be perfect any more, for there is someone to watch their back.
They are truly two-toned echoes tumbling through time: Ardbert retraced the Warrior of Light’s path on the First, and now they have retraced his.
The symbolism of light and dark is most starkly exemplified by Hydaelyn and Zodiark—Zodiark as the will of the star back to the past, to the splendour and sorrow and hubris of Amaurot; Hydaelyn as the will of the star towards light and growth and change. But now it is Hydaelyn who reigns, and defends herself against Zodiark’s incursion. She is no longer the disruptor, but the preserver of the status quo, of the lives that already exist. On the First, Light brings stasis and silence and emptiness.
We revisit this symbolism with Elidibus in The Seat of Symbolism: the heart of Zodiark, taking on the person of the Warrior of Light, and fighting off Hydaelyn’s champion, who bears the mantle of a Warrior of Darkness. Elidibus is lost in grief and darkness and doubt; he fears loss, and he does not remember. He must fight to save his doomed cause, though he does not know why. The Crystal Exarch and the Warrior of Darkness bring him light, in the shape of remembering, and of absolution. Now he remembers the comrades he fought for, and the love that drove him; he does not have to struggle on in the darkness any more.
In the Eden storyline, the symbolism of shadow and light is evoked by Ryne and Gaia, the Oracles of Light and Darkness. Mitron seeks to keep Gaia in the shadows, taking her memories, wresting away her agency over her life. Ryne brings her light, in a symbolic sense, helping her discover who she is and what she wants, offering her warmth and comfort and hope. But it is simultaneously Gaia’s darkness that helps them break the light’s chokehold and return life and growth to the world. It is the hammer of her darkness that breaks through the light’s overwhelming hold on Ryne, quite literally saving both her and the world. And in the end, she makes the powerful choice not to know of her past in Eulmore, preferring to turn her gaze to the future. Her story encapsulates a central theme of the Eden arc: escaping stasis, embracing change and growth, making new memories.
In Shadowbringers, right and wrong are not inexorable absolutes that we are to be judged by. Light and Darkness are two-toned echoes tumbling through time: humanity and the dragons, the Warriors of Light and Darkness, the champions of Zodiark and Hydaelyn. We should not be too quick to form our judgements, for nothing is as it seems, and there is hope to be found in the night.
Play ffxiv, they said.
It will be fun, they said.
Assortment of doodles
Day 8: Tomorrow and Tomorrow
Let me see the world through your eyes
.* 𝐅𝐅𝐗𝐈𝐕 𝐒𝐀𝐏𝐏𝐇𝐈𝐂 𝐓𝐎𝐁𝐄𝐑 *. Day 13 - Ryne
antecedent & oracle
It’s Minifilia and Ryne :3
Tired of being rescued 'cause it's just a gilded cage I must make amends for all the mess my elders made I was born to lead you all away from your crusade Nations held in anguish had me boiling with a rage
Thinking of G'raha Tia, only 24 years old and simultaneously beyond and behind his peers because of how the archon accepted the fate of locking himself away in the Crystal Tower. Thinking of him, with the optimism of a 24yo and the attention span of a 24yo and the life goals of a 24yo who just realized that the world is a lot bigger than all the books he studied and slept on could ever describe. Thinking of him, telling his new friends and his old friends and his scared inner self that he's not going to die, that he's just going to sleep, knowing full well that he will likely never wake up.
Thinking of G'raha Tia, only 124 waking years old and carrying the memories of people that never lived because of what he did after waking in the Crystal Tower. Thinking of him, with a heart shattered by experiences and with the careful plotting that comes from experiences and with a pure self-destructive goal forged by those experiences who just realized that he is going to have to live in a world that never was but is now and is greater than all his hopes and fears ever conspired to put together. Thinking of him, telling his old friends and his new friends and the one person that he is scared of losing that he is going to be okay, that he is going to not sleep on life, knowing that this is the world he was ready to die for, knowing that he will likely never discover everything about it but is ready to die trying.
Thinking of that moment when G'raha Tia the 24yo meets G'raha Tia the 124yo in the landscape of their unifying mind. Thinking of them, when the life goals of a 24yo collides with the life goals of a 124yo and how the century of experiences between them makes them completely separate people. Thinking of them, telling his younger self that the ambition was fulfilled and it's time to wake up, telling his older self that there is still ambition more and the dream has just begun, telling each other that this is not a type of death but just a change and both of them knowing full well that they are going to die to each other so that G'raha Tia may yet live for one more adventure with their friend.
Thinking of G'raha Tia and that moment of ultimate surrender of self to self.
Thinking.
ghosts on the first
(alt under the cut)