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Fantasy Guide to Ships, Boats and Nautical Lingo
Of all the ways to travel in fantasy and historical novels, there are two favoured ones: horses and ships. But I covered the horses already so here we have some ship terminology and kinds of ships.
Aft/Stern - The back of a ship.
Bow - The bow is the front part of the ship, the pointy part or the place where Kate Winslet stood on in Titanic.
Port - The left side of the ship
Starboard - The right side of the ship
Windward - The wind the direction is blowing.
Hull- outside of the ship
Leeward - Or sometimes called the lee. This is the opposite direction of the wind is blowing
Boom - A horizontal pole extending from the base of the main mast. It adjusted toward the wind direction in order to harness the wind for the sails.
Rudder - The rudder is a flat piece of wood below the ship, used to steer the ship. It is connected to the wheel of the ship.
Tacking - A common sailing maneuver that involves turning the bow through the wind, to change the wind direction from one side of the ship to the other, making the boom move.
Underway- This is when the ship is moving
Astern- The ship is moving backwards
Amidships- Middle of the boat
Topside- when you move from the lower decks to the upper deck
Most ships would have compartments inside the hull and underneath the deck.
Cabins- most war ships and merchant ships would only have one or two main cabin occupied by the captain and higher crew.
Galley- The kitchen on board the ship. The galley would be fitted with tables and cabinets. Galleys were built in such a way that they were more resistant to the heaving of the ship. Most galleys were built with special stoves to stop people from colliding with them and things from spilling out of pots and pans.
Wardroom- some ships are built with a common room for the crew. The wardroom acted as a common room as well as a dining room. It would usually be conjoined with the galley.
Sick Bay- is the compartment of the ship that is given over to the injured and sick. The sick bay would hold the medicines and medical devices and would often be under lock and key.
Hold- This will be the largest compartment in the ship were the cargo or the ship's weapons.
Captain
When we think of captains we imagine them as blackhearted slave drivers (something akin to managers in the customer service industry) but on further research you will find that is not true. There are two kinds of Captains you find in history. Pirate captains and Legitimate Captains. Pirate captains were elected by their merit in battle and dedication to the crew. They were considered equal to the crew, only taking full charge during raids and battles. In the Navy or any legal-bound ship, captains were selected by rank and wealth. There was no equality between captain and crew as in pirate ships. Legal ships were Capitalists and the Pirates were Democratic.
First Mate
First Mate is the captain's deputy. They act as captain when the captain cannot. This was mainly seen in Navies and merchant ships as Pirates usually placed their quartermaster as their deputies.
Quartermaster
The Quartermaster was in charge of ensuring that the ship ran smoothly, rather like the ship's HR manager. The Quartermaster was in charge of supplies and had certain powers such as being able to punish the crew for minor infractions.
Sailing Master
These were officers in charge of piloting the ship. They would have to be educated enough to read a map and was a much desired position because it was a fair paying job. Pirates usually kidnapped sailing masters from ships they attacked to use aboard their own ships.
Gunner
Gunners were the overseers of any many qualified to load and fire guns. They were in charge of aiming cannons and making sure the crew were safely using guns. Most the guns were loaded by young boys called powder monkeys.
Boatswain
Boatswains or junior officers would act as supervisors, watching over the crew as they did their duties. If things were not going well they reported to the captain or quartermaster to punish the crew.
Surgeons
Surgeons handled any diseases and wounds. Since being at sea limited the amount of medicine available. Most ship's surgeons were forced to cut off limbs to avoid infection pike gangrene. Surgeons may not always be found on ships. Cooks or carpenters were often pressed to do amputations: meat was meat and cutting was cutting.
Cooks
All ships needed somebody to cook. Navies and merchant ships would often have trained cooks while on pirate ships it was just a crewmember who was handy in the kitchen.
(Not a complete list, may post more later.)
Brig- A brig is the ship that one most thinks of when you think of a ship. The brig is a large vessel, set with a pair of square-rigged masts. Brigs were fast ships and highly maneuverable. They were used as merchant ships and warships.
Galley- The galley is propelled via oars. The hull is long and slender and most of them featured larger sails. Galleys often were rowed by slaves and used in war.
Galleon- Galleons were large ships, built with multiple decks, carrying three or more masts with square raised stern. The Galleon was usually rigged with square sails on the fore-mast and main-masts.
Caravel- The caravel was a small ship with triangular sails, famed for its manoeuvrability and speed.
Longship- The longships were the ships of the Vikings. They were slender ships, narrow. They were able to keep afloat in shallow waters as well as the deep sea. Longships were able to reverse quickly, a very important skill. The longship was a warship, a raider's ship propelled by oars.
Carrack- the carrack was a large ship, often built with mass cargo holds making the most popular ship to go on long voyages on. The carrack had three or four masts.
Cog- This ship was a large vessel, the hull wide and large. The ship is propelled by a great single sail flown from a tall mast.
Junk- The junk or Chinese junk was a kind of coastal or river ship used as merchant ships, pleasure ships and sometimes houseboats. They are small ships and made with battened sails rather resembling wings.
Trireme- the trireme was a slender ship set with three banks of oars pulled by one man each. The trireme had a concave hull and usually had an underwater ram at the prow of the ship.
If you are reading this guide, then you and any potential peers want to leave the comfort and security of your warm mother star and expand into the cold, dark, and unforgivable void. A mistake, really, but I am not here to stop you; I am here to lay out some basic rules that you puny mortals must abide by.
Don’t ask questions you are not prepared to know the answer to.
There’s always bigger.
Never cross the Elder Gods.
Always remember rule 1.
Fusion based energy is your best friend. If you are still using fossil fuels then your species sucks. Period.
Speaking of fossil fuels, chemical based rockets suck. Try using space bending warp drives or quantum bridges. Light speed sucks, too.
It’s not a bad idea for your species to be genocidal xenophobic maniacs to everything but yourselves. Just make sure you have the firepower to back it up.
I highly recommend total unity within your species. If you are too busy fighting amongst yourselves, what are you going to do when Needledorp arrives?
Fear Needledorp.
Always remember rule 9.
If you find a desolate, rocky planet with the only inhabitant named “Frank”, avoid that planet at all costs. I don’t care if it’s rich in resources, just avoid it.
Some black holes are alive. They are aggressive. Do not pet the black holes.
It’s just like that, sometimes.
Make sure nothing is following you.
If you have an individual with psychic powers, expect them to go insane once they leave the confines of your mother star. Lock them up in a closet with a few markers and check up on them every once in a while. If they star my screaming about an entity named “Carol”, shoot them out the airlock. They will be the distraction.
Remember rule 1.
You are immortal until proven otherwise.
Any extraterrestrial rocks may have anomalous properties. Proceed with caution, or you may get space zombies or something.
Remember rule 13.
Make sure nothing is following you.
Violence may be an answer to a dispute with an extraterrestrial entity. Copulation is a last resort (control your thirst).
If bullets don’t work, punches will.
Remember rule 17.
Your objective: survive.
Babies are not food, they are weapons.
There are cheat codes.
Don’t ask about the cheat codes. Remember rule 1.
If the void is staring at you. Make it uncomfortable.
Avoid Frank. The anomalous one.
Remember rules 1, 2, and 3.
I have no clue what I’m doing, but I got dragged here via friendship, so I might as well roll with it.
ME!
I go by Ginger. Pronouns are They/Them. I’ve been on tumblr for a little while, so this is my poor attempt at finally interacting.Â
I really like high fantasy and sci-fi stuff. Horrors in any setting is great. I’m also a big fan of thrillers. Subsequently, my main Wips are all horror, triller, fantasy, or a combination of such. Go thunk it.Â
Other interests include: art, music, comics, video games, and reading. I might post art or a comics relating to what I write. We’ll see how it goes.Â
WIPs
Nom de Guerre
Tis a bunch of smaller story hiding as one big story in a trench coat. The overarching plot is that a group of revolutionaries abandon their old lives, pick a new name, and work together to overthrow a corrupt king + government. The smaller stories go into more detail about different groups of revolutionaries, as each plot follows another step in overthrowing the government. Even if they could just kill the king, it not that simple.Â
*In 1950 announcer voice* Nom de Guerre is brought to you by: Shady churches, Hugo the Bear, a horse thief, a couple of wizards, a tired dad, an ex-knight, too many main characters, background knight trench warfare, and much, much more.Â
Benny
Benny drugs race track horse for a living, until one day the mob he works for need him to drug a human too. He messes up the dosage, get a little in over his head and questions why his dad couldn’t have given him fair warning before ditching town. Basically Mafia thriller.
Poems
I mostly write haikus, so anything more than three lines will be a fun surprise. I shall leave you with my favorite so far:
Two fools, tax exempt, / going to arrest a third. / Crime? Tax evasion.
With that I think I’m good. @sprigofbasil​ for dragging me into this. :>
Papercraft Pokemon Yellow made by PokeCities
POV: It’s 2004, the school day is almost over, and it’s raining. You’re daydreaming and staring out the window during Debate Class while a prep and a stoner have a spirited argument at the front.Â
Tolype velleda - Large tolype
Family: Lasiocampidae
my e-spouse, my beloved pris @serpentarii has done it again (made graphics for the holidays) ILYSM KITHES MWAH
↳ and featuring select excerpts from the perspective of florizel “vegan in spirit but not in practice” von hauenstein
transcripts and taglist under cut (send an ask/dm to be +/-!):
Keep reading
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Faun - They Them - I sometime write, sometimes draw, but I mostly lurk.
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