A snake story, based on an experience I had while I was in Florida.
I have a cousin that becomes emotionally distressed in the presence of Kraft Singles.
anerican choese
At first, there is nothing but cosmos, and the forge. The forge is an unknown creature with a cauldron for a back. This cauldron is constantly filled with a swirling, color changing liquid. This liquid frequently bubbles. When it bubbles, a new star is created.
The forge, becoming lonely, pours most of(but not all of) its liquid into the cosmos. This liquid condenses into an orb. An egg, one might say. This egg contains twins, a Male, and a female. The forge places this egg inside of itâs cauldron to incubate. The still remaining liquid begins to expand and refill the cauldron, surrounding the egg and infusing it with the powers of creation.
The forge continues on to create a landmass, separate from the realm it currently inhabits, wanting itâs future children to be safe. This landmass will become known as the Realm of the Gods. Upon creation, The realm is Lush and bright. Forests, Plains, Meadows, lakes, rivers, and Mountains, All of them come together in the creation of this paradise.
The forge settled down, and waited for the egg to hatch. The cauldron continued to bubble, creating new stars. Sometimes, drops of the liquid would occasionally spill onto the ground, creating new life; animals. The forge watched as the animals prospered in the realm it created. All feelings of uncertainty faded, It knew it had done a good job.
Time passed as the forge waited. The animals had gone about their lifecycle hundreds of times. The Forgeâs only sense of time was the animalâs lifecycle; reproduce, Raise young, and die, Reproduce, Raise young, and die, rince, repeat. Some animals had longer lifespans than others. Other animals would hunt some of the weaker ones. Many of the descendants of the first animals looked wildly different to their ancestors. Others looked identical.
Finally, The forge felt the egg begin to move within the cauldron. It reached its head up so that it could see inside the cauldron. The liquid was translucent enough so that the forge could still see the egg inside, fully submerged.
She didnât know anything, except that she was submerged in some sort of liquid, confined in a tight space with another of her own kin, and that she wanted to leave. She kicked at the walls, trying to break free, Awakening the other in the process. The female entity, who would later be named Grandleur, continued to kick and claw at the walls of her confine. The male entity, who would become known as Athen watched. As much as he wanted out, he did not want to be in the way of his siblingâs flailing.
Grandleur had finally made a crack in the walls, She continued to chip away pieces until there was a hole large enough for her to fit through. She climbed through, Athen followed. The twins surfaced, and were greeted with their parent. The two climbed out of the cauldron, spilling some liquid in the process, creating even more creatures.
The Forge watched as itâs children climbed out of the cauldron. They would be described as Humans with wings, horns, scaled arms and legs, and a tail, in the future, but those concepts didnât exist at this time. Their scales and wings were pure white upon emerging, but as the female hopped down, Her scales were drowned in color. She had stepped on a patch of red flowers, which her scales had changed to match. The same happened to the Male child, who had stepped on a patch of Violet flowers.
A thought came to the Forgeâs mind. It pointed at the female, and spoke one word,âGrandleurâ, and Pointed to the male, speaking âAthenâ.
Time continued to pass, And the two newborn gods observed their Home. It was always Bright, and Grandleurâs eyes began to hurt because of it, yet Athen couldnât stand darkness. The forge came up with a compromise. Half of the time will be dark, the other half would be bright. The twin gods agreed.
During the bright half of the day, Athen was active and Grandleur was asleep, while during the Night, Grandleur would be active and Athen slept. But, as nice as it was for Grandleur to be in the dark, The sky was lacking. During Athenâs daytime, The stars were visible, and she thought that the stars were the prettiest part of the sky, while Night had nothing but an Inky black void.
Athen took note that his sister wasnât as happy, and during the short period of time where it was neither Dark nor Bright, He talked to her about it. Grandleur Lamented that Athen could see the stars, the prettiest part of the sky, while she could not. The two brought this up with the Forge.
In response, the cauldron bubbled, and Instead of a star, a new celestial body was created. A spherical orb which emitted a soft glow, it Illuminated the darkness, not so much that Grandleurâs eyes began to hurt, but enough that Athen was no longer repulsed by the Inky darkness. The forge bellowed the word: âAstraeusâ. The formerly black sky was painted in many colors. Violets, pinks, blues, and greens.
The time in between Dark and bright was painted in such a way that the bright blue sunk beneath the horizon and turned orange, while the Dark violets and blues would take itâs place. occasionally streaks of bright greens, blues and sometimes pink would appear, Illuminating the ground below in whichever color streaked.
And lastly, stars appeared, some further than others, but less bright than the ones during the day. They sparkled, adding the finishing touches to the Dark half of the day.
Grandleur and Athen stared in awe. The Night had transformed from an Inky, pitch darkness, to a spectacle. And Astraeus would become the name of the Moon which now reigned over the night sky.
The twin gods continued their lives as normal, with the difference that Athen would now occasionally stay up during the night to talk with his sister. Grandleur noticed that her wings would change to match the night sky above her. The three gods were content. The Forgeâs cauldron continued to bubble, creating new stars in the realm it previously inhabited.
During one day, In between dark and bright, Grandleur and Athen witnessed the death of one of the young creatures nearby The Forge. It was a Spotted, quadrupedal, hooved beast. Small and frail, with no injuries. Itâs mother nudged at it, and let out a mournful cry. âThe FaunâŚ.â Grandleur mumbled. Athen looked at her confused. âI call the young ones Fauns,â She clarified. Athen nodded.
âWhat do you call the adults?â He inquired.
âHmmm. I havenât actually called them anything yet,â
âHow about deer?â He suggested. The mother gave up on the young faun and trotted into the forest. Grandleur nodded.
âDeer. I like that.â She approached the dead Faun, and stroked itâs head. It was as if she could feel itâs mothers sorrow.
âWould you like to bring it back to life?â Athen asked, following his sister.
âIs that even possible?â Grandleur continued stroking the Faunâs head. The Forge lifted up his head and spoke.
âYou can try,â It bellowed. The twin gods looked at The Forge, then back at the Faun. Athen placed his hand on the Faunâs body, while Grandleur kept her hand still on itâs head. The two of them poured magic into the Faun at the same time, As if trying to will it back to life.
At first nothing happened, but after a few seconds, the Faun began to glow, and change itâs form. It appeared humanoid like the twins, but kept itâs Deer features. Itâs front legs became arms and the hooves became hands, the body changed to be more humanoid, Itâs back legs remained mostly the same. Light brown hair grew from itâsâHer head.
The reborn fauness groaned, and propped herself up so that she was sitting. She looked at her new body, confused. She knew that she didnât look like this prior to.... What happened? She didnât remember what happened, Just that she closed her eyes one moment, and when she opened them, she had a different body. She looked up and saw two.... Entities? Her mother told her something about two gods, maybe these two were them? Either way, she was terrified.
One of the gods reached out their hand to her. She carefully grabbed it with her own, and she was pulled onto her feet. She found it difficult to balance at first, but it didnât take long for her to get the hang of moving around in her new body.
This time it was Grandleurâs turn to name someone, âHarmenta,â She spoke softly. The Fauness looked at her confused. âIâm calling you Harmenta,â She reiterated.Â
Athen nodded, âA fitting name, I must say,â He agreed.
The fauness spoke for the first time, âHarmenta,â Her voice was melodic and soft, compared to the twinsâ. As Harmenta walked, flowers would occasionally bloom behind her. A Goddess of Nature was born.
Violence: A Writerâs Guide:Â This is not about writing technique. It is an introduction to the world of violence. To the parts that people donât understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writerâs guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAYâŚand What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichĂŠd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.Â
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury youâre inflicting matters.Â
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you donât mind a bit of fictional bodily harm, then youâll love Samantha Keelâs invaluable handbook
There is a severe lack of Hermits and empires members as Dragons. Someone should fix that.
The air is cool and crisp. The sound of the ocean, and bustling people is all that can be heard. A Ship leaves a port, taking to the sea, before lifting into the air on the back of a Giant winged serpent. A Winged dragon flies through the air, carrying several passengers across a desert.
Lightning flashes within the clouds, Striking down whatever's near. Others harnessing the ability to redirect it. Two forces clash with one another. Chaos and destruction, Peace and Harmony. Forever fated to be pitted against each other.
Rivers run from the mountains through Forests, Jungles, and eventually the ocean, Only stopping in the frozen tundra of the North. Blizzards ravage the Northern Dales, freezing those inside within seconds.
The air is warm and humid. The sound of rain loudly pattering against the roofs of various houses is all that can be heard, muffled by the walls of the tavern. Lightning strikes outside, setting fire to a nearby barrel and quickly being put out. Wingbeats belonging to a Stormflyer can be heard.
Magic runs through the veins of the living, through the roots of plants. It crackles in the air. Pulsing through the earth, it is the driving force behind all life. If one is quiet, they can hear the silent pleas for help. They can hear their need for justice. If one is quiet, One can hear the prayers being answered.
Gods walk the material plane, and they have made their presence known.
Plumecrown and Cocobean. My 2 Auraboas. Plumecrown is Auburn/Royal/Cyan, which I hatched from one of my 2 clanbound eggs. Cocobean is Chocolate/White/Denim, who I bought on the AH for 60g.
Writing Tips
Punctuating Dialogue
â§
⸠âThis is a sentence.â
⸠âThis is a sentence with a dialogue tag at the end,â she said.
⸠âThis,â he said, âis a sentence split by a dialogue tag.â
⸠âThis is a sentence,â she said. âThis is a new sentence. New sentences are capitalized.â
⸠âThis is a sentence followed by an action.â He stood. âThey are separate sentences because he did not speak by standing.â
⸠She said, âUse a comma to introduce dialogue. The quote is capitalized when the dialogue tag is at the beginning.â
⸠âUse a comma when a dialogue tag follows a quote,â he said.
âUnless there is a question mark?â she asked.
âOr an exclamation point!â he answered. âThe dialogue tag still remains uncapitalized because itâs not truly the end of the sentence.â
⸠âPeriods and commas should be inside closing quotations.â
⸠âHey!â she shouted, âSometimes exclamation points are inside quotations.â
However, if itâs not dialogue exclamation points can also be âoutsideâ!
⸠âDoes this apply to question marks too?â he asked.
If itâs not dialogue, can question marks be âoutsideâ? (Yes, they can.)
⸠âThis applies to dashes too. Inside quotations dashes typically expressââ
âInterruptionâ â but there are situations dashes may be outside.
⸠âYouâll notice that exclamation marks, question marks, and dashes do not have a comma after them. Ellipses donât have a comma after them eitherâŚâ she said.
⸠âMy teacher said, âUse single quotation marks when quoting within dialogue.ââ
⸠âUse paragraph breaks to indicate a new speaker,â he said.
âThe readers will know itâs someone else speaking.â
⸠âIf itâs the same speaker but different paragraph, keep the closing quotation off.
âThis shows itâs the same character continuing to speak.â
Do you fear the Gods? Do you have the sheer arrogance, to defy them? I applaud you. This blog features: Flight Rising, Dragons, Worldbuilding, and Absolute nonsense. Have fun!
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