Want to play Underspace?
NOW YOU CAN!
We've got a demo out on Steam for Next Fest, and more so we've got a livestream coming today at 3PM CST/1PM PST. Come chat with the developers and watch an extended deep-dive into the many many many many many many many many many many many aspects of the game!
event horizon background concepts/style test
Completely reworked the in-game UI of my game Crazy Critters Attack! I chose a more industrial style for the UI with big metal buttons, caution tape and LCD screens. I also docked the level progress to the left side of the screen instead of leaving it as a weird tab below everything else. Lastly, I picked some new fonts! Before I was just using one of my computer's built-in system fonts, and now I'm using Rubik and IBM Plex Mono.
please let me merge please please please please please please please please please please please please please please
Rah I forgot to post this last week. These are some of my favorite monsters that I had the pleasure of designing for the 2023 Winter Melon Jam. The theme was “charm” and we ran with the idea of making a monster parlor, where your objective is to make these creatures more charming.
Our game “Monster Parlor” was made within 72 hours by me, @puddleorganism , cobyte, and smallbuggames!
(From left to right: Squid, Rug, Hera, and the Vinegar Twins) there are 9 monsters total!
On another note, I’m superrrrr interested in the idea of making speculative biology/species out of some of these guys tbh.
Below there is the link to our game if you’d like to check it out.
https://metaphysicalmonsters.itch.io/monster-parlor
Reblog this if it’s okay to DM you and shoot the friendship shot.
Am I loosing because this level is poorly balanced, or am I just bad at this game?
New update for Monster Parlor! Added a bunch of QoL improvements including particles, transition screens, and a new end sequence!
Viewfinder is a mind-blowing perspective-based puzzle adventure that does things you won’t believe are possible!
Read More & Play the Beta Demo, Free (Steam)
We’ve redone engines to be shader based meshes. Given them much more animation and similar while also optimizing them a fair amount.