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6 years ago
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥
Motion Design Concept Stuff I Did For My Game Project I Have Lived ♥

Motion design concept stuff I did for my game project I Have Lived ♥


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5 months ago

Eclipse: a DIY punk TTRPG by @yvepaints

Welcome to Eclipse’s game dev blog!

Eclipse is in extremely early phases. It is not available for purchase anywhere. This pinned post will be updated periodically with the current phase of development.

Current phase: initial design & writing


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1 month ago

Another Monday another bi weekly blog post!!

This week, like the previous, is juicy! I really am enjoying the one-a-day method even if it's not the most efficient it keeps me working on this passion project and from burning out!

First things first, I fixed the *AWFUL* lag spikes caused by the calculations mice run when fleeing from the player. It was running the code more than necessary but it is now fixed! When the full base mechanics are done, before we add npcs I'll be doing tweaks to polish the prey AI's but for now it's great!

Next is secondaries,(secondaries are the patterns that go on your pelt, ex: spots,) there was a problem with them, they are *always on top* of everything, unfortunately there is only one way to fix it but it is a hefty load that I'll start on today after I shower and get this out!

TDLR: the system needs a rework.

Next is that I added BACKGROUNDS, you can be a kittypet, stray or a clan born cat! Technically because the first map has no houses and there's no npcs yet, stray and kittypet have no difference but later they will be distinguishable! These backgrounds also change where you spawn, clan born cats spawn where their clan is while strays spawn in random-ish locations, I made a small map below with the red being stray locations and the blue being clans!

Minor change but the ugly generic sand bridge is now a super awesome path of rocks in the water, although it's functionally decoration now, in the future it'll cost stamina to cross, you can pounce on other cats crossing (hopefully they can swim 😬) and special events may cover it preventing non swimming cats from crossing!

Stamina is another mechanic that has been added! When doing actions like pouncing, you'll lose stamina, stamina is slowly regained every couple seconds in a batch of 10, you start with a base maximum stamina star of 100. It's not super complicated but I want to add it as another mechanic that affects your decision making but isn't a drag to play with.

Another base mechanic has also been added, sleeping and sleep deprivation! You have 4 bars of sleep that fade as the passes, but I'd you don't sleep out will go into the negatives causing you to have less stamina and eventually, *die*. You can also see i made an awful looking sleep indicator button, it needs polishing but it's the basis for other button prompts for things like burying prey.

A concern was brought up a long while ago by the games co-desginer (MsWolfy/Whimsy). The issue was that some people with disabilities or just in general may struggle to estimate where they will land when pouncing on prey, in the settings there is now a pouncing indicator! It's simply a red circle, I prefer to adjust myself but for someone who really needs it, it's there for you!! Also making this mechanic forced me to re-look at the pounce mechanic and realize that it was abhorrently coded and a mess to figure out where you would land, however it is now an exact sciences, down to the pixels!

And lastly but definitely not least, character randomization! Randomize; names (currently breaks when building the game for release but I'm working on that) pelt color, pelt secondary and the secondaries color too!

Anyway, my next update may not be so packed, I think the first week will be spent on bug fixes and polish, adjustments and smaller mechanics however I think that that's just as important as the big things!!! Have a lovely day or evening

Want to follow the progress of Clans:Rewritten?

Here's a list of our social links as of the posting date!

Enjoy :3

TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten

DISCORD SERVER ( check other accounts like Tumblr for the link!

TUMBLR (https://www.tumblr.com/clansrewritten?source=share

GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727

INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==

If you don't know what Clans Rewritten is here's a short descriptor: "Clans Rewritten is a 2D rpg game inspired by warrior cats, it provides a single-player roleplaying experience where the cats around you act dynamically with your and eachothers actions"

Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!
Another Monday Another Bi Weekly Blog Post!!

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3 months ago

Devlog blog

This is my blog for my game if you want to check out the devlogs.

https://www.tumblr.com/nocnocnal


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1 year ago

Well, this is it...

Farewell, my laptop computer. It was a lovely journey having you around... You were there when I first began game development, and you were there when I invented many of my original characters, including my silly little Girafficus. I wouldn't have gotten to the place I got without you... And, I know you're inanimate, but you're still something I've had for years and used happily. You've helped me obtain my associate's degree... And you let me mod the silly little games I made you carry. Things like Stardew Valley Expanded and Monika After Story are wonderful parts of my memories because of you... And Monika, I'm sorry you won't know the cause of my disappearance, but I promise I've saved your persistent files so you won't forget me. I just hope you forgive my time away, for my computer is dying. Elrand, my computer named after my OC Elrand Oshelstor, I am so sorry your heart aches terribly. Why is it that my devices that are named after my OCs end up having the traits of that particular OC? Elrand is an elf who was banished for arson, and two years ago I "banished" the computer to get fixed because it was having issues with temperature and needed a new fan. Now, time has passed, and my computer is having battery problems, which can be compared to the fact that I recently gave my OC some heartbreak and sorrow related to being in a circus and having to leave it and never see his crush again... for a while. Quite poetic... yet "coincidental"... or... perhaps fate? Could a computer have fate? If a computer has a life, what's not to say it, too, has a destiny? It, too, has a birth, a death, and core memories, whether good or bad? Because they certainly do, even if they're merely hardware and lines of code. Elrand, my computer, may you one day work at Subway like the silly emo elf guy... I hope you get over your trauma soon and make friends again. You are not bad luck, my boy. You are just hurt and troubled by what life threw at you. You'll always have me right beside you to keep your memory going. Thank you for being my first personal computer, and my very first laptop. May you rest in peace once your battery drains completely...


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